Showing posts with label BIM Troublemaker. Show all posts
Showing posts with label BIM Troublemaker. Show all posts

Tuesday, June 3, 2014

Repost: BIM Troublemaker: Schedule Simulation Using Phases - The Poor Man's 4D Timeliner

I ran across this post from the BIM Troublemaker when I was asked by a staff member if we could do 4D simulation in Revit. I normally do my 4D work in Navisworks, but if you have never worked with Timeliner, then that might not be the best choice. The project itself was also much simpler than the example below, so the suggestion as detailed below turned out to be a viable solution.

Monday, November 19, 2012

Schedule Simulation Using Phases - The Poor Man's 4D Timeliner

I have been doing alot of work lately providing supporting graphics for construction bids.  Sometimes the rain-makers like to show potential clients the sequence of how the building/site will go together.

Rarely do we have the time for a full 4d navis works animation with cranes and all that.  Actually having adequate documentation to support such an effort is even less likely!  I came up with this B.S. modelling approach based upon a presentation by Aaron Maller at AU 2011 about phases, links, groups and design options.

Sooooo...how did i do this in Revit in one day?



 Pretty simple actually.

First off, I built a simple model and applied the site plan as a decal to a base plane.  This involved saving the pdf as a jpeg, pretty simple in ADOBE.

Then the real work started.  I had to liaise with my scheduler.  I gave him an excel spreadsheet indicating the different parts of the model that could turn on and off.  The scheduler then informed me the timing and durations of the various activities.  I rationalized it all so that I could take snapshots of the construction at 2 week intervals.


Then I went into my Revit model and created phases for each interval in the schedule


This part gets tricky.  i created a phase filter called "Timeline" specifically for the task at hand.  I probably could have used "Show Complete" but I like starting fresh in case i need to tweak things.


After settling on a 3d camera view I liked, I locked the view and set the view template.  Then i copied it a bunch of times, one view/snapshot for each phase.

 
 Now it just gets tedious...follow this step by step:

  1. Work in an default 3d view, not one of your snapshot views.  Make sure phase filter is setup to "Timeline"  Set the default 3d view's phase to the final phase, in this case "Phase 14"
  2. Make sure the model is finished
  3. Assign materials to the "COMPLETE" elements
  4. Change the construction phase setting for all these elements to the final phase, in this case "Phase 14"
  5. Copy all the elements off to the side a memorable distance like 1000m
  6. Create a material to represent a "CONSTRUCTION" phase.  In this exercise, I chose transparent red
  7. Assign the "CONSTRUCTION" material to all the copied elements
  8. Change the phase of all the copied elements to to the initial phase, in this case "Phase 1", they should all dissappear
  9. Change the default 3d view phase to the initial phase, in this case "Phase 1".  The red "CONSTRUCTION" elements should appear, while the "COMPLETE" elements go away.
  10. Move your "CONSTRUCTION" elements back into place.
  11. For all "CONSTRUCTION ELEMENTS", change the "Phase Created" and "Phase Demolished" variables according to the grouping in the schedule spreadsheet.
  12. For all the "COMPLETED ELEMENTS",  change the "Phase Created" variable according to the grouping in the schedule spreadsheet, while setting the "Phase Demolished" variable to none.

Now you can check each of the snapshot views to make sure they look right.


To generate the images, i used the INTERACTIVE RAYTRACE display option.



I let it process for about 1 minute per shot.  then i stopped and saved the image.  Revit will save the picture to the RENDERINGS folder in the project browser.


Export all the images as you would for any jpeg renderings.  Then i compiled all of them into an animated GIF file.  Instructions for this process can be found here:

HOW TO MAKE AN ANIMATED GIF

And thats it....enjoy.  See y'all at AU.

Sunday, May 8, 2011

Family Abuse - Curtain Panel By Patterns Edition - Repost


This post is from the BIM Troublemaker that one of my co-workers shared with me.

Family Abuse - Curtain Panel By Patterns Edition


I cut my teeth in this BIM thing using Architectural Desktop (ADT).  I loved that program a lot.  I still have a real fondess for it, but that's a moot point for this column.  At my first AU conference, i saw a presentation about using RAIL objects to model any type of repetitive, linear element.  I loved the concept and quickly started playing around.  But all that is old news now...

I struggled for a while trying to figure out how i could use the same "RAIL" logic of modeling repeating linear elements in Revit.  It seemed to me that the rail tool in Revit is a bit more rigid in what type of objects it accepts....maybe i am not looking close enough...and then one day POW! It hit me like a bolt from the blue.  CURTAIN PANEL PATTERNS could be the way!

First thing I did to test out this theory was to create a reference line CURVE BY POINTS and then hit the CREATE FORM button to give myself a surface.  I divided the surface and it looks like this:


Because i made sure to use a Reference Line, I can grab any of the driving points and adjust the curve manually later.  These points could also be parameter driven if you want that kind of control.


The next step involves creating a Curtain Panel Pattern based upon the RECTANGLE template.  Zach and Robert Manna did a great presentation at AU last year that involved a good discussion on how to control the behavior of the reference points.  You will need to understand this behavior in order to make this type of model work.  Go download the handout here:

Au Bon Panel: Baking Your Own Adaptive Components and Panels with Revit

The bit I am concerned with starts on page 6.  Have you looked it over?  Good.
In this case I am making a linear canopy.  I like using nested objects so I went ahead and made a generic mass to act as the repeating vertical element.  2 things to notice in the image below:

1) The object is being built in plan.  This is because of how i planned to mount it on the reference planes in the curtain panel.  The lesson is that in this exercise UNDERSTANDING YOUR HOST PLANES, HOST POINTS AND ORIENTATIONS ARE CRUCIAL!!!

2) The top mass is transparent so you can see the line work I drew.  These lines will control the shape and location of my glazing panels and horizontal mullions.  Its easier to set up any desired sectional parametric relationships hereTrust me!

Now if you have read Zach and Robert's Handout, you will be very clear of about whats going on in the picture below.

1) I set up the offsets for the reference points as they describe.
2) Then i connect the offset point to the adaptive point upon which it is hosted with a reference line.
3) Host a point on that reference line
4) Host my generic mass on that point, in proper alignment.
5) Create reference lines on any section guidelines and create desired horizontal forms.
6) Try again because I did it wrong the first time (repeat as needed)


Load that into the curved surface family, apply it to the divided surface and once you have done it all properly... you'll get this:


When I did mine, i noticed that the end pieces looked funny.  That condition went away when i adjusted the border tile settings:


And once you get it sorted in 2d, you can pull the curve's driving points vertically....

Download the family here:
Curtain Panel Canopy Model.rfa

And the stage is now set for The REVIT ROLLER COASTER Plug-in...I hear its in the works for the 2013 release...

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